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Scatter Graph — Procedural Placement & Runtime Spawning thumbnail

Procedural Placement Tool

Scatter Graph — Procedural Placement & Runtime Spawning

Scatter Graph is a node based tool for procedurally scattering points on a terrain using customizable rules and filters, efficiently spawning objects at runtime without cluttering the scene.

RFPC — Rigidbody First Person Character thumbnail

Character Controller

RFPC / Rigidbody First Person Character

RFPC is a fully rigidbody based character controller for Unity based on Unity's new Input System and compatible with all rendering pipelines (Built-In, URP, HDRP).

SlotSave — Slot Based Save Game System thumbnail

Save System

SlotSave — Slot Based Save Game System

SlotSave is a slot-based save system for Unity. It handles file I/O, backups, thumbnails, and slot metadata automatically, so you only need to define what data to save and how to apply it back.

Ghost Edge Shader — HDRP thumbnail

Shader

Ghost Edge Shader — HDRP

Ghost Edge is a shader which creates a clean outline using the edges of any mesh. It can be used for multiple purposes like a building system's placement preview, highlighting interactable objects or showing incomplete structures.

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