Assets
Procedural Placement Tool
Scatter Graph — Procedural Placement & Runtime Spawning
Scatter Graph is a node based tool for procedurally scattering points on a terrain using customizable rules and filters, efficiently spawning objects at runtime without cluttering the scene.
Character Controller
RFPC / Rigidbody First Person Character
RFPC is a fully rigidbody based character controller for Unity based on Unity's new Input System and compatible with all rendering pipelines (Built-In, URP, HDRP).
Save System
SlotSave — Slot Based Save Game System
SlotSave is a slot-based save system for Unity. It handles file I/O, backups, thumbnails, and slot metadata automatically, so you only need to define what data to save and how to apply it back.
Shader
Ghost Edge Shader — HDRP
Ghost Edge is a shader which creates a clean outline using the edges of any mesh. It can be used for multiple purposes like a building system's placement preview, highlighting interactable objects or showing incomplete structures.