Assets
Character Controller
RFPC / Rigidbody First Person Character
RFPC is a fully rigidbody based character controller for Unity based on Unity's new Input System and compatible with all rendering pipelines (Built-In, URP, HDRP).
Shader
Ghost Edge Shader — HDRP
Ghost Edge is a shader which creates a clean outline using the edges of any mesh. It can be used for multiple purposes like a building system's placement preview, highlighting interactable objects or showing incomplete structures.